A large variety of digital (e-learning) and traditional resources for GCSE and A Level PE for all exam boards, as well as resources for BTEC Sport Level 3.
A large variety of digital (e-learning) and traditional resources for GCSE and A Level PE for all exam boards, as well as resources for BTEC Sport Level 3.
Do your students find it hard to distinguish between similar concepts?
This set of over 30 'What's the difference between?' flashcards on the muscular system allows your students to grapple with concepts such as the difference between an agonist and an antagonist, the differences in the roles of the muscles, the difference between ligaments and tendons and the difference between fibre types, to name just a few.
You can use these question cards when you introduce the muscular system to gauge the level of students' prior knowledge. Equally, they can be used during the learning of the topic and afterwards to assess knowledge and understanding. They're also great for interactive revision.
They can be projected on your whiteboard for whole class interaction or printed out (in various different sizes, in black & white as well as colour) and used as a learning resource by individual students or small groups.
Why not display them on your classroom wall, in the PE corridor, in the sports hall or in the changing rooms? There's plenty of scope to use these cards creatively to the benefit of your students.
This resource includes 5 documents:
-'What's the difference between' questions (PowerPoint)
-Random Question Generator (PowerPoint)
-'What's the difference between' questions (PDF)
-Small slide questions (PDF)
-Questions work sheet (PDF)
A comprehensive set of 40 questions and answers on attribution theory to challenge all ability levels.
Printable (on PowerPoint) so that they can be used in a variety of activities from group work matching the correct answer to the question; exam style questions; to check knowledge and understanding as well as for starters and plenaries.
A great set of dominoes on performance enhancing drugs.
Brilliant for collaborative learning!
Here's a versatile resource that allows you to print a number of domino style cards on topics to do with performance enhancing drugs.
Have your students work together in small groups in order to complete the domino circle. Then check their answers and understanding by projecting the power point dominoes onto the whiteboard.
Great formative assessment for learning activity - you can really see what your students understand and where they need more guidance. Set two of two.
A set of over 30 interactive cards on the skeletal system which challenges students to find the out one out.
Try this:
What's the odd one out and why?
-humerus
-femur
-shoulder
-scapula
These cards will test your students' knowledge and understanding as they will have to identify the odd one out and then explain and justify the choices they have made. The structure of the questions is designed to enable students to reinforce their understanding of the role of the skeletal system and the names, types and locations of the bones as well as the key components of joints.
In this resource you will receive:
- over 30 odd one out flashcard questions (PowerPoint - no answers)
- over 30 odd one out flashcard questions (PowerPoint - with answers). Ideal to project on your whiteboard as a whole class activity or to distribute to individual students electronically via your VLE or Showbie
-over 30 odd one out flashcard questions (small cards). Ideal for printing out and using for collaborative learning
-over 30 odd one out flashcard questions (worksheet). Ideal for starter, plenary and recap activities or as extension material
-over 30 odd one out flashcard questions (posters and wall displays - PDF). Ideal for displaying in your classroom, in your corridor and in the PE changing rooms to get your students thinking.
Use these flashcards as a ranking activity in which your students must prioritise what they think are the main, or most significant roles of UK Sport.
There's not necessarily a correct answer, but time spent wrestling with these issues will enable your learners to have a more in-depth understanding of what UK Sport does.
A fun interactive activity, which will get your students thinking and act as a catalyst for discussion.
Check student understanding with these ever popular true or false statements on the skeletal system.
These 70 interactive true or false statements built on PowerPoint are designed to challenge all ability levels with repetition of concepts to reinforce learning.
It's a great resource to use as an introduction to the skeletal system to assess students' prior knowledge, as well as assessing learning during the unit or upon completion.
As well as using this resource as a whole class class activity, these statements can be distributed to students electronically so that they can challenge themselves on their tablets or school PC. They are also printable (in black & white as well as colour) and can be used in small group activities.
Here's a taster of some of the statements:
The scapula is located in the lower body
Cartilage attaches bone to muscle
One of the functions of the skeleton is to store vitamins
The fibula is larger than the tibia
A hinge joint is a synovial joint found at the shoulder & hip
Flexion is when the angle of the joint gets larger
The articulating bones at the knee are the femur, tibia & ulna
Synovial joints allow movement
Here's what you'll receive:
70 True/False statements (with answers) on PowerPoint
70 True/False statements - Random Question Generator (with answers) on PowerPoint. (Press S to stop at a random slide. Press ESC to come out of the slide show).
70 True/False statements (no answers) on PowerPoint
70 True/False statements (no answers) as small slides - PDF
70 True/False statements (no answers) worksheet
70 True/False statements (answers) worksheet - Word document
70 True/False statements (no answers) worksheet - Word document
Part of the reformed OCR A Level PE course (2016), set 1 includes 70 question cards on the emergence and evolution of modern sport in pre-industrial Britain and post-1850 industrial Britain.
Perfect for starting lessons, introducing new topics, interleaving and recapping previous learning as well as for collaborative revision activities, these flashcards can be projected on your whiteboard or printed in a variety of sizes (and in black and white) and displayed in your classroom or distributed to your students electronically.
Questions include topics on:
-the characteristics of recreational activities in pre-industrial Britain
-the socio-cultural reasons for the characteristics of recreational activities in pre-industrial Britain
-the characteristics of recreational activities in post-1850 industrial Britain
-the socio-cultural reasons for the characteristics of recreational activities in pre-industrial Britain
-social class
-gender
-law & order
-education & literacy
-availability of time & money
-type & availability of transport
Also included in this resource is a random question generator. Made on PowerPoint, questions will continue to appear in quick succession until you press the S key on your key board. To exit the slide show press Esc. Haven't covered a topic yet and don't want those questions to appear? No problem, just hide the relevant slides (in the slide view tab) until you are ready to use them. A fun and interactive way to engage your students in a question and answer session!
I've also added a worksheet of these questions which you can print (in black & white) and distribute to your students to write in the correct responses to the questions. I use these questions with my students as a working document throughout the academic year and refer to it often, so as to keep topics fresh in students' memories.
For more of the theory of using these cards, see Peter Brown's excellent book, 'Make It Stick: The Science of Successful Learning'.
Without doubt my most effective resource for helping students tackle exam questions effectively!
Full Marks! focuses on making students consider really carefully the number of marks available for each question and thinking hard in order to find the corresponding number of DIFFERENT points.
See how this resource works:
Copy and paste this url address into your browser to see these interactive flashcards in action.
https://youtu.be/Mbn3hedhN7g
A fully interactive set of PowerPoint slides with 30 questions associated with diet and nutrition, this resource enables you to show the key concept and number of DIFFERENT points that have to be successfully found by the students. It's so effective because it makes students realise there is no scope for waffle and it encourages them to think about what a mark scheme would look like for each question.
Alternatively, simple interactivity allows you to show the DIFFERENT points on the slide and your pupils have to determine which key concept is in the question.
Perfect for whole class activities such as starters and plenaries, but also excellent for personalised learning by distributing this resource to individuals on their tablets through Showbie or your school VLE. Students will need to download the PowerPoint app (for free) from the App store or Google Play to benefit from the interactivity of this resource.
A must have for all PE teachers!
Application of knowledge is the key to success!
Receiving information and recalling content at a superficial level may help students to an extent. But what about their ability to apply the knowledge they have learnt?
In this fun, interactive and versatile resource, 'Apply Your Knowledge', students choose key terms on the muscular system by selecting a number and are challenged to make connections and links between the concepts and then apply their knowledge in a practical sporting example.
For example, a student clicking three numbers at random might reveal these three key words: biceps, concentric contraction and flexion. The student might offer the connection that flexion takes place at the elbow when the bicep muscle contracts, using a concentric contraction. An example of this is a bicep curl in weight training or when a rugby player makes a tackle.
This resource can be used as a whole class activity or for personalised learning when distributed to students' mobile devices (use the PowerPoint app to get full interactivity). The resource can also be printed and students can choose which key terms they want to connect and apply their knowledge to.
A great activity to challenge all abilities, it can be used at the start of this unit to gauge students' prior knowledge as well as during and at the end of the unit to assess learning, knowledge, understanding and application.
Do your students find it hard to distinguish between similar concepts?
This set of 50 'What's the difference between?' flashcards on diet and nutrition allows your students to grapple with concepts such as the differences between simple and complex carbohydrates, the difference between the role of vitamins and minerals and the difference between macronutrients and micronutrients, to name just a few.
You can use these question cards when you introduce diet and nutrition to gauge the level of students' prior knowledge. Equally, they can be used during the learning of the topic and afterwards to assess knowledge and understanding. They're also great for interactive revision.
They can be projected on your whiteboard for whole class interaction or printed out (in various different sizes, in black & white as well as colour) and used as a learning resource by individual students or small groups.
Why not display them on your classroom wall, in the PE corridor, in the sports hall or in the changing rooms? There's plenty of scope to use these cards creatively to the benefit of your students.
An engaging interactive drag and drop activity for your students to use on their mobile devices as well as on school PCs and laptops.
Students have unlimited attempts to correctly label the skeleton. When they have finished each attempt they click the submit button to receive feedback on whether they have been successful or not. When successfully completed students can take a screen shot and store the image in their appropriate folder or print to keep in their file or book.
See this resource in action:
Copy and paste this url into your browser, https://youtu.be/BbpByeIewrw
A perfect activity to introduce this topic in order to assess prior knowledge or to review understanding during or at the end of the unit. Also, invaluable as a revision tool.
Simply send your students the url address and they can access this resource in your lessons or as a homework activity.
A PowerPoint presentation on the groups and teams topic within the sport psychology component of the new (2016) AS and A Level PE specifications, including Steiner's model, the Ringlemann Effect & Social Loafing.
Notes and questions are also included in 'Notes View' as a guide to the sort of questions that might be worth asking when encouraging your students to think about certain concepts within the topic.
A couple of slides also contain embedded videos illustrating the concept of 'faulty processes'. These include examples of poor co-ordination (when things go wrong) and examples of when teams work well together (when things go well).
An interactive drag and drop activity on the concepts involved in pre and post 1850 Industrial Britain.
This is an engaging, fun activity designed to challenge and strengthen your students' knowledge and understanding of the concepts involved in this part of the socio-cultural module of the OCR A Level PE course.
It could be used when introducing the topic to gauge the level of pre-existing knowledge and understanding your students have or it can be used multiple times to review the topic.
It's a great resource for students to come back to having not studied it for a while and it is especially useful for Year 13 students reviewing this topic after having studied it in Year 12.
To use this resource, simply download the word document and delete the blue box. A url address will be revealed which you can copy and distribute to your students electronically.
This digital resource will work on any wifi connected device; PC, Mac, phone and tablet - perfect for digital learning!
This is an engaging interactive activity designed to challenge and strengthen your students' knowledge and understanding of Chelladurai's model of sports leadership as part of the sport psychology component of their A Level PE course.
It could be used as a 'teaser' when introducing the topic to encourage your students to think hard and 'work out' how the model works, thus giving them a deeper level of knowledge and understanding of the model and it can be used multiple times to review the topic.
It's also a great resource to use in order to encourage your students to articulate and verbalise their understanding and thought processes as they drag and drop each component in place.
To use this resource, simply download the word document and delete the blue box. A url address will be revealed which you can copy and distribute to your students electronically.
This digital resource will work on any wifi connected device; PC, Mac, phone and tablet - perfect for digital learning!
Looking for student success in GCSE PE? This interactive app allows your students to learn, revise and prepare for their GCSE PE exams with ease and confidence.
Perfect for digital learning!
Packed with over 400 examples, explanations and definitions this app comes with exam style questions and answers making the GCSE PE app perfect for digital learning and revision!
Who is this app for?
Anyone studying or teaching PE! This app is mainly for Year 9, Year 10 and Year 11 students studying GCSE PE in the UK and worldwide. It is suitable for all exam boards. Students studying BTEC Sport and other courses will also find this app very useful.
Who else would benefit from using this app?
The app is also really useful for A level PE students. It serves as a reference to refresh and develop knowledge and understanding of the many topics involved in studying Physical Education.
Contents
Over 400 explanations, examples and definitions appear under the following topics:
- Cardiovascular System
- Components of Fitness
- Diet and Nutrition
- Drugs
- Muscular System
- Skeletal System
- Sport Psychology
- Training
Simply distribute the url address to your students electronically and they can use this resource on any PC, tablet or mobile device giving them complete freedom to access and revisit topics of their choice in any order at anytime.
Perfect for personalised learning and preparation for your students' GCSE PE exam.
OK, so you've taught the theory (the content knowledge), but what about your students' essay writing skills?
Your students will have to write extended answers in their exams, but do they know 'what a good one looks like'?
Do they know how to construct high quality pieces of written work which fully answers the questions asked and gives appropriate examples from sport when requested.
This resource on attribution theory provides extended essay model answers to questions on Weiner's model of attribution theory and the concept of attribution retraining as well as learned helplessness and mastery orientation.
The exam style questions area:
Using practical examples explain the meaning of learned helplessness and mastery orientation. Explain how a hockey coach could promote mastery orientation in her players? (10 marks)
Using practical examples from tennis explain Weiner’s model of attribution theory. (8 marks)
They are a perfect reference to give to your students as model answers after they have attempted the questions themselves.
By working through the model answers with your students and analysing the features of the model that make it a strong response, (or how it could be improved still further!), they will be able to build up a greater appreciation of 'what a good one looks like' and what they have to do in order to produce high quality pieces of writing themselves.
Simply download this resource, select the blue boxes and delete them to reveal the full model answer responses which you can distribute to your students.
As HoD or teacher i/c A level PE you can now be more confident than ever that every aspect of the whole two year specification is covered.
This excel spreadsheet allows you and your colleagues to quickly and easily indicate when a topic has been covered. It also allows you to track which pupils have mastered a topic, which still need more work and those who are way off the pace and require serious intervention.
Here's how to use this OCR A Level PE curriculum tracking document:
Store the tracking document in a shared folder so all A level PE teachers can access it. When a topic has been covered, teachers simply put a 'Yes' in the column against the corresponding topic, automatically turning the cell from red to green.
This is an ideal tool for small and large departments, especially those with more than one teacher teaching the same component to different classes.
You may wish to track your students' progress as well. Against the students' names, enter a 1 if their knowledge and understanding is limited and they are in need of considerable intervention, (the corresponding cell will turn red), enter a 2 if they have a reasonable understanding but still need to work on the topic (the cell will turn orange) or enter a 3 if the student has mastered the topic. Ideally, by the end of the course, all the cells should be green!
What a great way to introduce attribution theory!
Instead of starting this topic with direct input from yourself as the teacher, why not get your students grappling with this engaging activity designed to help them really get to grips with understanding Weiner's model of attribution theory?
Here's how it works:
Students have a brief introduction to the concept of attribution theory.
They then read the captain's match report and have to decide for themselves whether each of the underlined sentences or phrases (attributions) fall into one of the four categories: ability, effort, task difficulty or luck.
Then open the activity up for discussion amongst your students to see where they have placed each of the attributions and to check understanding and misconceptions. Because students are working out the solutions themselves and with one another richer learning and deeper understanding takes place.
Wow! Wow! Wow! Over 55% off these 8 GCSE PE resources when bought together in this bundle!! (Normal price £22.50)
Question and Answer cards are ideal for setting up quiz activities in the classroom which students can complete on their own or in small groups.
These interactive activities are the way forward. Just copy the link and distribute them to your students so that they can access them on any wifi enabled device; mobile phone, tablet or PC / Mac.
Perfect for revision, retrieval and spaced practice!